![]() It seemed more economical to re-use the base framework which 90% of the classes were built upon. If you do a comparison between the normal classes and the unchained versions, you will see (in most cases) the only differences was the class features - Monk had a HD boost, Summoner has a Spell List change, Barbarian only changes features, and Rogue added some new features. ANSWER: Since that was my decision, I'll be happy to explain the reasoning and how I arrived at that conclusion.That's a design decision that needs to be deliberated upon and possibly altered because as it stands, it is highly confusing and may lead a lot of people to believe that you can't make an Unchained class at all in PCGen. ![]() It was only when I went back to the summary screen after selecting the class that I realized I could make the Unchained version. I actually found that very confusing when making an unchained class as I couldn't select it from the class list as one would usually do when making a character. ![]() ![]()
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